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This is an original game by Phantom Compass. It is available to license non-exclusively.
ABOUT THE GAME
Think running an eco-friendly community is easy? GREENVILLE lets players take a fictional community a test drive, managing resources, shelter, and population over time.
The primary goal of the game is to keep Greenville's population healthy and happy for one fictional year. As the population grows, so does the demand for shelter and resources. Players must collect resources such as Food, Water, and Energy from the area around Greenville. These resources are used to build and upgrade structures in Greenville such as a Town Hall, Housing Co-Op, or Water Filtration Plant. Resources can also be traded at the Market and spent on helpful Advisory Groups such as a Volunteer workforce, Arts Council, or Farmers Union.
Players of GREENVILLE must balance the needs of the population against the secondary goal of the game, which is to collect as many resources as possible by the end of the game. Energy can be gathered from a nearby Wind Farm; materials can be recycled from Landfill; food and water can be collected from Wetlands and Farmland.
Created by Toronto-based game developer Phantom Compass, GREENVILLE takes only 5 - 20 minutes to play, depending on the skill of the player and the choices made. As the leader of Greenville, a player will have the opportunity to exercise strategic thinking, use forethought and planning, and react to unexpected events. Just like real life, managing and sustaining an eco-community has its challenges and rewards.
CREDITS
'Greenville' was created by Phantom Compass Inc.
Game Design and Content - Phantom Compass Inc.
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GREENVILLE FEATURES
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