Long Description
Designed and developed by Phantom Compass in association with TVOntario's Civics 101 citizen engagement initiative, Persuasion immerses players in the give and take of community involvement; it inspires them to find out more about the issues and to create grassroots movements; and it shows them how to pull the levers of influence in their virtual neighbourhood.
With game play anchored around five potential hot-button political issues (public transit, healthcare, mining in small communities, energy and education), players meet diverse neighbours and use local services to gather facts. After taking a position on an issue, players negotiate with citizens in a town hall to get them on side. While a community vote ultimately determines the outcome of an issue, the takeaway of every game is an understanding of the dynamics of civic engagement in real-life scenarios.
Also see these broadcaster articles about this game:
Learning in virtual worlds (TVO article about Persuasion)
Persuasion: Gaming for constructive community change
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Persuasion (2010)
Produced by Phantom Compass in association with TVOntario.
Short Description
A mine closure threatens the economic well-being of your community. What do you do? Health-care spending is on the rise but you still can't find a family doctor. Where do you turn? A local farmer keen on green energy and extra revenues wants to let wind turbines go up on his land, but you're worried about the impact on the environment, wildlife and your property values. Who will have to make a compromise?
Features
- Topics based on Province of Ontario politics.
- Collect real facts about the issues.
- Game can be completed in 10 - 30 minutes.
- Designed for classroom and educational use.
Credits
Game Design: Tony Walsh, Jos Yule & TVOntario
Writing: TVOntario
Programming: Jos Yule
Art: Tony Walsh & TVOntario
Audio: Joel Walsh (Studio13)
Additional Production Assistance: Steven Mercer, Rebecca Phoa |